Or, and this makes it interesting, you can turn on auto-mode and just enjoy the show. You take full control of one of your party members and go to town with the selected abilities. ![]() The combat feels more like Scarlet Nexus‘s combat or Final Fantasy XV’s combat. Tales of Arise utilizes real action combat instead of turn-based strategy like Monster Hunter Stories or Bravely Default II. The skits look like panels straight from a manga and fit the whole anime art-style as well. The art style fully complements the transition to the anime cut-scenes and makes them much more immersive. The style and some of the scenery pieces can make you feel like you are walking in a scenic watercolor painting or running around in a living anime world. This style is implemented throughout the game and menus. A cel-shaded graphic style inspired by anime and watercolor painting. This is mainly because Tales of Arise features a new graphic shader called the “Atmospheric Shader”. How it looked – graphicsįirst, the opening menu greets you with a great watercolor painting of the Torch Flame Sword. Skits are optional as well, so you can freely disregard the button prompt. While not as impressive as the cut-scenes or anime scenes, they surely add a lot of character development and you get to experience how the relationship between your characters evolves. Like talking about food while camping or getting some tips before a big fight. ![]() These are cartoon-like windows that pop up while the characters in your party have a conversation about something relevant to the location or situation. Facial expressions and certain emotions are better conveyed when drawn, instead of forced on a 3D model.Īnd last but not least, the skits. Through these anime cut-scenes, the combat portrayed is more fluid. I was amazed at how well it blended into the gameplay and how accurate the drawing was compared to the game. Secondly, the Tales of Arise demo had one cut-scene that was just a full-blown anime scene. With excellent voice acting, character development, and tension or mystery building. First, we have our run-of-the-mill cut-scenes. In the Tales Arise demo the story was mainly brought in three different ways. You still get the freedom to explore and complete side-quests. ![]() Although some areas are off limit until you reach a certain point. The mystery pulls you in and unfolds at a steady pace. The pacing was good and barely lets up any slack. And it only takes the game a few minutes to throw you into the deep end and charge you head first towards your fate. Tales of Arise is very story-heavy, at least for the demo. Tales of Arise demo unique features and style Storytelling done right If you just want the TL DR: the Tales of Arise demo was really good. We got lucky enough to try out the Tales of Arise demo build and experience the first chapter of the game.
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